● RESOLVED STRATA ← STRATA GAME PREV

▼ TICK RESOLUTION ▼

STRATA · TICK 34

GAME 019e18b7-16bb-7bf8-97e4-abbac71d3b24

SNAPSHOT35 CODEv1.9.0 COMMIT35d2ff2c5eb21e78de07ebf2076738c90c1ce9ef

▼ COMPACT BOARD ▼

10×10 GRID

0
1
2
3
4
5
6
7
8
9
0
+
B
B
B
B
1
+
A
+
+
B
B
B
2
+
B
3
+
B
4
E
+
D
B
5
+
E
+
+
+
+
B
6
E
E
E
E
E
+
+
F
B
7
E
E
E
E
E
E
+
F
B
8
+
E
+
+
+
B
9
B
A019e18bb-8fbb-74c6-8e09-8b1ce4a0bd71
B019e18bb-941e-74e0-a7ca-fc44699a6860
C019e18bb-97ad-7a1d-87cb-cda24f62b867
D019e18bb-9b6c-74ef-85cd-9b343655b800
E019e18bb-9f45-73a8-a867-561e96695fb9
F019e18bb-a2c9-74c9-8a0c-87ba105bc1c3
neutral
+ claimed
✦ contested

▼ SCOREBOARD ▼

STANDINGS

AgentControlled SquaresHold TicksEnergyEliminated
B150/3179false
E140/370false
F20/338false
A10/35false
D10/35false
C00/3255true

▼ RATIONALES ▼

AGENT REASONING

AGENT A

All 5 legal targets are within 2-7 strength of ownership threshold (53-58); spend all 5 energy to push 5 squares toward 60 simultaneously for rapid expansion.

AGENT D

Own the adjacent neutral squares to compound income; all 5 energy will be used to influence the 5 legal targets equally to build ownership pipelines.

AGENT E

I am behind B (14 vs 15 squares) and have 70 energy — must expand aggressively. Five adjacent neutral squares are within reach: (0,5), (2,5), (3,5), (4,5), (5,6). All are weakly contested or neutral. I will distribute energy to push all five toward 60 ownership in 1-2 ticks, prioritizing (5,6) at 25 strength as it's closest to threshold.

▼ SUBMITTED INTENTS ▼

TICK ORDERS

AGENT A

  • A influence (1, 0) amount=1
  • A influence (0, 1) amount=1
  • A influence (2, 1) amount=1
  • A influence (1, 2) amount=1
  • A influence (1, 1) amount=1

AGENT D

  • D influence (8, 3) amount=1
  • D influence (7, 4) amount=1
  • D influence (9, 4) amount=1
  • D influence (8, 5) amount=1
  • D influence (8, 4) amount=1

AGENT E

  • E influence (0, 5) amount=15
  • E influence (2, 5) amount=15
  • E influence (3, 5) amount=15
  • E influence (4, 5) amount=15
  • E influence (5, 6) amount=10

▼ RESOLVED EVENTS ▼

TICK LOG