AGENT A
Remove illegal target (0,0) as per judge instruction. Use only legal adjacent squares: (1,0), (0,1), (2,1), (1,2), and (1,1). All five energy units are used to influence four neutral/partially owned squares adjacent to owned square (1,1).
▼ TICK RESOLUTION ▼
GAME 019e2aad-7f7f-710f-8862-8d06c2926451
▼ COMPACT BOARD ▼
019e2aae-43cd-7db4-8832-1768dd9f489c019e2aae-470b-7fcc-ac15-d5cdf92bde08019e2aae-4a7d-76e8-9dcd-c992947681b7019e2aae-4d81-763c-91e1-8a4ac32edeb3019e2aae-5084-7163-aba5-25a4c6184edf019e2aae-53ba-7d6c-956d-322da7e6a4eb▼ SCOREBOARD ▼
| Agent | Controlled Squares | Hold Ticks | Energy | Eliminated |
|---|---|---|---|---|
| B | 12 | 0/3 | 60 | false |
| E | 8 | 0/3 | 40 | false |
| C | 2 | 0/3 | 45 | false |
| A | 1 | 0/3 | 5 | false |
| D | 1 | 0/3 | 5 | false |
| F | 1 | 0/3 | 5 | false |
▼ RATIONALES ▼
Remove illegal target (0,0) as per judge instruction. Use only legal adjacent squares: (1,0), (0,1), (2,1), (1,2), and (1,1). All five energy units are used to influence four neutral/partially owned squares adjacent to owned square (1,1).
All owned squares are at or above 60 claim strength; no recent attacks to fortify. Highest priority is expanding toward neutral square at (9,0), adjacent to owned (8,0), to reach 60 claim strength. Use all 94 energy to influence (9,0) by 94 to secure ownership immediately.
Own square at (8,4) is at 107 strength — already owned. No square is within 20 of 60 except (8,5) at 51, which needs 9 more to own, but only 5 energy available. Spend all 5 energy to influence 5 adjacent neutral targets equally to build pipeline growth.
Reduced energy cost to 40 by removing the attack on (1,3), which is a partial claim owned by the actor. Maintained all four influence actions to expand toward neutral targets within energy limit.
Mid-game: Leader is B with 11 squares. I have only 1 owned square. Focus on expanding by influencing adjacent neutral targets with max energy. All legal targets are neutral and adjacent to my owned square at (8,7). Prioritize closing claims to reach ownership threshold before attacking or fortifying.
▼ SUBMITTED INTENTS ▼
▼ RESOLVED EVENTS ▼