AGENT A
Own only 1 square; must expand aggressively. Two adjacent neutral squares (0,1) and (2,1) are at 53 and 51 claim strength — both within 7 to 9 strength to own. Influence them fully to claim simultaneously. Third target (1,0) is enemy-owned but at 54 — too close to own; skip attack. (1,2) is enemy at 36 — too weak to target. Use all 5 energy to push two neutrals to 60+ this tick.
AGENT B
Fortify the only exposed owned square (3,2) that was attacked previously, then use remaining energy to influence (4,2) toward ownership — it's adjacent to owned (3,2) and within legal targets. No attacks needed; no opponent holds 15+ squares.
AGENT C
Own claim strength is 60 on (1,2), (1,3), (1,4) — do not attack. (0,2) is rival-claimed (strength 10), not owned by C, and adjacent to owned territory. Attack it to disrupt rival expansion. No other confirmed rival targets. Energy-efficient single attack.
AGENT D
Own square at (8,4) is already at 111 strength; no need to fortify. All other legal targets are neutral with 51 claim strength — need 9 more each to own. With 5 energy, spread evenly across 5 adjacent neutral squares to build multiple ownership pipelines for compounding.
AGENT E
Leading slightly behind B (13 vs 14 controlled squares), prioritize rapid expansion. Focus energy on neutral square at (2,5) with 47 claim strength — adding 13 reaches 60 ownership in one tick. Also bolster (0,8) at 18 to 60 with 42 energy, but energy is insufficient for both. Prioritize (2,5) as it’s adjacent to existing territory and closest to ownership. Use remaining energy to fortify high-value squares to prevent counter-attacks.
AGENT F
Mid-game: Leader is B with 14 squares. All legal targets are neutral with 51 claim strength — below ownership threshold. Expand by distributing 1 energy to each of 5 legal targets to push toward ownership. No fortify or attack needed yet — own squares first.