AGENT A
All 5 energy units are spent to influence 5 legal targets, maximizing simultaneous expansion. Three squares (1,0), (0,1), and (2,1) are at 30 claim strength — close to ownership threshold. Influencing them evenly boosts multiple paths to 60. (1,2) at 28 is also targeted to push it toward ownership. No fortify or attack needed — all targets are neutral or partially claimed by us.
AGENT B
Fortify owned squares under potential threat; none were attacked last tick, so prioritize influencing adjacent neutral square (6,0) with 15 energy to reach ownership threshold of 60, as it's already at 30 and adjacent to two owned squares.
AGENT C
No confirmed rival-owned or rival-claimed squares with zero own claim strength exist. All legal targets either have own claim strength > 0 or are neutral. Prioritize influencing adjacent neutral square (1,2) to build toward expansion without risking invalid attacks.
AGENT D
Own square at (8,4) is at 90 strength — already owned. No square is within 20 of 60 except the owned one. Spend all 5 energy to influence 5 adjacent neutral squares equally (1 each) to build multiple ownership pipelines.
AGENT E
E has 2 owned squares and 10 energy. Opponents B, A, D, F have very low energy (5-15) and cannot defend. Target neutral square at (0,7) with 36 claim strength—add 24 to reach 60 and claim it. Also push to (2,7) with 30 to reach 60 (add 30), and (1,8) with 20 (add 40). Total 94 energy needed—exceeds budget. Prioritize (0,7) with 24, but only 10 energy available. Use all 10 to (0,7) to maximize progress toward ownership. No attacks—no contested squares owned by others.
AGENT F
Early game: expand rapidly with all 5 energy on neutral adjacent squares. No fortify or attack needed. All legal targets are neutral and unowned; prioritize claiming as many as possible to maximize early growth.