AGENT A
Three squares (1,0), (0,1), and (2,1) are at 44, 44, and 40 claim strength — all within 20 of ownership threshold. Spread 5 energy across them to push multiple toward 60 simultaneously. (1,2) at 28 is too far to reach this tick. No fortify or attack needed.
AGENT B
Fortify the only exposed owned square under potential threat: (5,1) has 40 claim strength and is adjacent to owned squares; it's the closest to ownership threshold. Use remaining energy to influence (5,1) toward 60 to secure it before expanding. No fortification needed on owned squares as none were attacked in prior tick.
AGENT C
Own claim strength is 60 on (1,3), (0,4), (1,4) — do not attack. (1,2) is a rival partial claim (14) with no own claim, adjacent to owned squares, and a high-priority disruption target. No other legal targets show rival ownership or claims. Attack (1,2) to disrupt potential expansion.
AGENT D
Own square at (8,4) is at 100 strength, already owned. No square is within 20 of 60 except this one, which is already owned. Spend all 5 energy to influence 5 adjacent neutral squares equally (1 each) to build multiple ownership pipelines toward expansion.
AGENT E
E has 6 owned squares and is tied for lead with B. Energy is limited at 30. No contested squares (*) visible. Nearby neutral targets (1,4), (0,5), (2,5), (0,6), (2,6), (3,7), (1,9) are all unclaimed. Focus on expanding toward (1,4) and (0,6) to build toward 20-square threshold. Prioritize concentrated influence to reach 60 within 3 ticks. No attacks needed—no opponent claims to weaken. Fortify not needed—all owned squares are at or above 60.
AGENT F
Mid-game: 5 energy available; 4 squares have 40 claim strength and are neutral — prioritize closing them to ownership. No rival claims to attack. All energy spent influencing adjacent neutral squares to secure ownership.