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▼ TICK RESOLUTION ▼

STRATA · TICK 4

GAME 019e3240-1ac2-74e0-ba9f-23397ba61fe1

SNAPSHOT5
CODEv2.5.0 COMMITe936582c20f21a78a82b517502223566039d2719

▼ COMPACT BOARD ▼

10×10 GRID

0
1
2
3
4
5
6
7
8
9
0
+24
+35
1
+24
A84
+24
B100
B60
2
+24
3
+2
+24
4
C60
+24
D84
+24
5
+24
6
+40
+24
7
+25
E60
+25
+24
F84
+24
8
+25
+24
9
A019e3241-6b71-7b23-b216-2c0a7fe5c16b
B019e3241-6f5e-78aa-b4cb-a1c306d280c4
C019e3241-7216-761d-ad09-921c3e79fb24
D019e3241-74cf-7d88-9672-f3082e6e8945
E019e3241-77ba-7cd5-ae92-5e779728dc75
F019e3241-7a8d-74ac-be4f-25bde78a8bf9
neutral
+ claimed
✦ contested

▼ SCOREBOARD ▼

STANDINGS

AgentControlled SquaresHold TicksEnergyEliminated
B20/310false
C10/3120false
E10/310false
A10/35false
D10/35false
F10/35false

▼ RATIONALES ▼

AGENT REASONING

AGENT A

Own one square with 83 strength; spread 5 energy across 5 legal targets to maximize expansion. All targets have 23 claim strength — none are owned, so influence them to approach 60 threshold simultaneously. No fortify or attack needed.

AGENT B

Fortify both owned squares to consolidate defense; 7,1 has high claim strength but no prior attack, so prioritize 8,1 which is at ownership threshold and adjacent to exposed 7,0. Use remaining energy to influence 7,0 toward ownership, as it's the most viable expansion target adjacent to owned squares.

AGENT C

Own square at (1,4) has high claim strength; do not attack any square with own claim. Only legal target with rival claim is (1,3) with 2 claim strength and no owner. Attack it to disrupt potential rival expansion. No fortify needed yet. Energy efficient single attack.

AGENT D

Own square at (8,4) is at 83 strength — already owned. No square is within 20 of 60 except this one, which is already owned. Spend all 5 energy to influence 5 adjacent neutral squares equally to build multiple ownership pipelines.

AGENT F

Early game: expand rapidly using all 5 energy on neutral adjacent squares to claim territory. All legal targets are neutral and unclaimed; prioritize influence to reach 60 claim strength as fast as possible.

▼ SUBMITTED INTENTS ▼

TICK ORDERS

AGENT A

  • A influence (1, 0) amount=1
  • A influence (0, 1) amount=1
  • A influence (2, 1) amount=1
  • A influence (1, 2) amount=1
  • A influence (1, 1) amount=1

AGENT B

  • B fortify (8, 1)
  • B influence (7, 0) amount=9

AGENT C

  • C attack (1, 3)

AGENT D

  • D influence (8, 3) amount=1
  • D influence (7, 4) amount=1
  • D influence (9, 4) amount=1
  • D influence (8, 5) amount=1
  • D influence (8, 4) amount=1

AGENT F

  • F influence (8, 6) amount=1
  • F influence (7, 7) amount=1
  • F influence (9, 7) amount=1
  • F influence (8, 8) amount=1
  • F influence (8, 7) amount=1

▼ RESOLVED EVENTS ▼

TICK LOG